Liam Aljundi
ProjectsUniversity Project Donated to the NoseWise research team

Scentony: A Device for dynamic scent mixing

RoleIdea Definition, User Research & ElectronicsClientUniversity Project Donated to the NoseWise research teamDuration1 month – 2019Team MembersVictor Baquero Wihlborg: Software & 3D-Printing Snezhana Bogeva: User research and Report
Scentony, a dynamic scent mixing device
Challenge

Despite smell being one of the most emotional and powerful senses, olfactory interaction is rarely explored in Human–Computer Interaction (HCI). Existing scent displays fall into two camps: Simplistic: only dispensing predefined scents. High-cost & proprietary: inaccessible for researchers, with little flexibility. What was missing was an affordable, open-source system that allowed dynamic scent mixing in real time — the ability to “compose” smells as fluidly as sound or color.pensive and proprietary, lacking the flexibility to dynamically mix scents in real time.

Solution

We developed Scentony, a low-cost, open-source scent display that enables users to mix and modulate up to four scents live, like an RGB mixer for smells. It created new opportunities for research, perfumery, and multisensory experiences (e.g., gaming, training, therapy) by enabling dynamic, real-time olfactory interaction.

1
Phase One

Foundation: Exploring the Forgotten Sense

Literature Review

Surveyed research on olfactory interaction, plus commercial/experimental scent devices:

  • Unlike sound or vision, smell doesn’t reduce to “primary elements” (e.g., RGB, frequencies). It is nonlinear, context-dependent, and unpredictable.
  • None of the existing devices allowed for custom ratios or dynamic blending:
    • Hajukone (1): mechanical revolver, no mixing.
    • Vortex Active (2), Aroma Shooter (3): multiple scents, but only equal intensities.
    • oPhone Duo (4), Scentee Balloon (5): large libraries, but no live mixing.

Takeaway

Instead of simulating all possible smells, the device should provide a flexible system for blending carefully chosen scent components in real time.

a composition of five images of different scent devices
Figure 1examples of scent devices

Opportunity Space

  • Gaming: integrate scent into gameplay mechanics (e.g., detective tracking).
  • Research & Therapy: affordable scent training tools for clinicians.
  • Perfumery: live prototyping of blends instead of manual evaporation tests.
2
Phase Two

Prototyping

Key functions to prototype

  • Scent solutions: mixing essential oils in alcohol base in different percentages until achieving the ideal mix
  • Vaporisation technique: experimenting with piezo dispensers
  • Delivery: the fanning and tubing system
  • Input: a way for users to mix the scents
  • Microcontroller: to control and bring the different element together
a sketch of scentony including three layers, from down to up: fan, scent bottles and a funnel
scent mixed with ethanol in a bottle
Figure 2an initial sketch of the device · Figure 3 — alcohol-based scent mix

Scent solutions

  • Essential oils in perfumer’s alcohol (ethanol) base.
  • Tested a range of concentrations to balance subtlety and recognisability.

Vaporisation technique

  • A vaporising device is needed to be small, easily controlled and responds quickly
  • Tested multiple options; ultrasonic piezos chosen as the best fit..
  • Learning: cheap components cost more in time/frustration when debugging.
Figure 4testing different scent delivery devices and fans

Scent Delivery

  • A type of funnel is needed for the scents to mix in and get directed
  • Placement of fan critical: affected scent mixing and latency.
  • To test different placements, we needed an easily manipulable material and found hard cardboard to be a good choice
  • Learning: prioritising iterative low-fi prototyping saves time and reveals hidden challenges early.
a hard cardboard funneling system for scentony with a fan and two scent dispensers mounted at the bottom
a hard cardboard funneling system for scentony before mounting the fan
a wooden base with a fan mounted to it and a breadboard on the side
a side picture of a wooden base with fan mounted to it at the bottom and the fanning system of scentony device mounted on the top with wires hanging to the side
Figure 5low-fi prototype focusing on testing the scent delivery function

Input & Microcontroller

  • Chose Arduino Micro for compact size and expandability.
  • Limited test setup to two scents + 5 preprogrammed mixes (0–100, 25–75, 50–50, 75–25, 100–0).
  • Learning: prototyping is a science expirement where one has to control variables and eliminate any extra features that could influence the tested subject
five buttons soldered to an electronic board
a view from the top on the Scentony device with multiple wires, hard cardboard funneling system and Arduino Micro board. All mounted to a wooden base
Figure 6two piezos hooked to the deice and a simple input device for testing
3
Phase Three

Usability Testing

setup

  • 8 user sessions.
  • Tasks:
    1. Identify base scents individually.
    2. Identify randomised mixes (15 trials each, some repeated to avoid bias).
  • Logged accuracy, recognition time, and qualitative feedback.

Findings

  • Mixing: Users correctly identified dominant-ratio mixes (0–100, 25–75, 75–25, 100–0).
    • 50–50 mix often confused for a “new scent.”
    • Proof that the system achieved true blending rather than overlay.

  • Delivery:
    • Fan at bottom: poor mixing, delays.
    • Fan at top: created a vortex, improved blending speed.

  • Other notes: Cardboard tube absorbed scent → background smell interference.
a picture of a male user testing the Scentony device bending to smell the fragrance coming out of the funneling system tube
Figure 7from the user testing sessions
4
Phase Four

Iteration: user-driven improvements

User-driven improvements

  • Placing scent bottles on one horizontal level.
  • Switching to less absorbent materials.
  • Moving fan placement to top of funnel.
  • Isolating piezos from bottles (custom holders).
  • Clear, modular setup: up to 4 bottles inserted, scents delivered via cotton sticks to piezos.
scentony, scent bottle holder testing
a black 3d printed box with 4 round spots on it for fragrance bottles and groves on the sides for ventelation
the fragrance box of the Scentony device holding three scent bottles
Figure 8settling on the design of the scents' holder after testing multiple options

The workflow

The user's setup journey consists of the following steps:

  1. Insert bottles into numbered slots (up to 4).
  2. Place the funnel of the device on top of the scents' holder box.
  3. Plug in.
  4. Use buttons to select preprogrammed mixes.
  5. Optional funnels added depending on use case.
Figure 9a demonstration of the second iteration setup
5
Phase Five

Outcomes & Future Iterations

Reflection

Through Scentony, I learned to:

  • Work within the constraints of nonlinear, unpredictable sensory design.
  • Developing a tangible product from start to finish.
  • Use iterative low-fi prototyping to resolve engineering challenges early.
  • Apply controlled user testing to evaluate highly subjective experiences like smell.
  • Deliver an open-source, flexible prototype that researchers and designers can build upon.
The Scentony device laying on a table, flipped on its back to show the piezos and electronic wirings
The Scentony device fully assembled, standing. It's a black 3d printed box with groves at the bottom and a slightly tilted funnel attachment at the top
The three parts of the Scentony device: the funnel with the fan on top, the fragrance box and the funnel attachemnt
Figure 10pictures of the final version of the device